Reshade Ray Tracing Shader Rtgi 0.33 Portable Link
The game must allow Reshade to access depth data (often requires disabling in-game Anti-Aliasing/MSAA). GPU Power:
| Problem | Cause | The Fix | | :--- | :--- | :--- | | | Low temporal samples | Increase game TAA sharpness. Ensure you are running at a stable framerate (fluctuating FPS breaks the temporal accumulation). | | Light "swimming" / Flickering | Aggressive motion | Lower the Radius . Large radii are unstable during camera movement. | | Everything is dark | Exposure mismatch | Use GI Brightness or Post Bloom brightness. Avoid using Bounce Intensity to brighten the scene; it looks fake. | | Washed out colors | Saturation too high | Lower GI Saturation . Real GI is subtle; it shouldn't look like a neon paint spill. | Reshade Ray Tracing shader RTGI 0.33
For the uninitiated, ReShade is a free, open-source post-processing injector that allows users to enhance their games with various shaders. It works by injecting a custom DLL into the game's process, enabling the application of custom effects. ReShade supports a wide range of shaders, from simple FXAA (Fast Approximate Anti-Aliasing) to complex ray tracing and global illumination. The game must allow Reshade to access depth
Let’s be real: RTGI costs FPS. On an RTX 3060 at 1440p: | | Light "swimming" / Flickering | Aggressive
You can mitigate the performance cost by enabling "half-resolution" settings within the RTGI menu or decreasing the "ray amount". Installation Requirements ReShade Tutorial | How to use the RTGI Shader (0.25+)
This is invisible but massive. The shader now better detects edges between far and near geometry, reducing that classic “light leak” around door frames and character shoulders. Not gone entirely (impossible in screen space), but much better.