Opposer Vr Script Page

To build features like custom weapons or interactions for a game like OPPOSER VR, you must handle the physical synchronization between the player's real-world movements and their virtual hands.

return false;

private void PatrolBehavior()

If a player’s hand gets stuck in a wall, the physics engine might overcompensate and "launch" the player. Adding a distance check that teleports the hand back to the controller if they get too far apart is a common fix. Final Thoughts opposer vr script