Reshade Rtgi 0361 High Quality Direct
The shader casts rays across the screen's depth information to calculate lighting, meaning it only affects what is currently visible to the player.
The 0.36.x branch was known for being highly demanding. While modern versions like Complete RT 1.6 claim significant performance optimizations, earlier versions could easily halve a game's framerate depending on the "Ray Amount" and "Step Amount" settings. Comparisons and Resources reshade rtgi 0361
Granted, it runs at 30 fps instead of 144, but it runs . In an era where $1,000 GPUs are the baseline for path tracing, 0.3.6.1 is the people's champion. It democratizes global illumination. For the cost of a few milliseconds of frame time, a player with a decade-old laptop can experience bounce lighting in Fallout: New Vegas or Morrowind . The shader casts rays across the screen's depth
One of the hidden strengths of 0361 is its implementation of Ray Traced Ambient Occlusion. Standard SSAO (Screen Space Ambient Occlusion) often looks like a blurry shadow hastily drawn into corners. RTGI 0361, however, calculates shadows based on the light's actual behavior. This creates contact shadows that ground objects in the world. You will notice grass actually touching the ground, and rocks casting micro-shadows that follow the sun’s direction. Comparisons and Resources Granted, it runs at 30