Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
Note: Accept the self-signed certificate warning.
| Issue | Solution | |-------|----------| | | Ensure you use the exact .lic file from the trial email. Do not rename or edit. | | FortiGate reboots but remains unlicensed | Check internet connectivity for online activation. Or upload license again. | | VM performance warning | Increase RAM/CPU. Trial allows up to 2 vCPUs, 2 GB RAM (limits vary by VM size). | | 15 days too short | You can re-deploy with a new trial license using a different email address. |
Starting with FortiOS 7.2.1 introduced a permanent evaluation license
Based on the trial results, we recommend:
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
Note: Accept the self-signed certificate warning.
| Issue | Solution | |-------|----------| | | Ensure you use the exact .lic file from the trial email. Do not rename or edit. | | FortiGate reboots but remains unlicensed | Check internet connectivity for online activation. Or upload license again. | | VM performance warning | Increase RAM/CPU. Trial allows up to 2 vCPUs, 2 GB RAM (limits vary by VM size). | | 15 days too short | You can re-deploy with a new trial license using a different email address. | fortigate vm license trial install
Starting with FortiOS 7.2.1 introduced a permanent evaluation license Note: Accept the self-signed certificate warning
Based on the trial results, we recommend: fortigate vm license trial install
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling