Danny begins not with topology, but with sculpture analysis . He uses ZBrush to mask off high-frequency detail (skin pores, wrinkles) to focus only on the secondary forms (muscle bellies and bone landmarks). He emphasizes that you cannot retopologize what you cannot read.
I couldn’t find a specific article or official documentation for a product called — it’s likely a paid tutorial tier from Danny Mac’s 3D modeling/content creation store on Gumroad. Danny Mac is known for high-quality Blender tutorials, especially on character retopology. Danny begins not with topology, but with sculpture analysis