-ag3 --general--new Map Compilation--v2.7-.7z __hot__ Info

By labeling the compilation “General,” the archive suggests it’s a canonical baseline rather than a specialized thematic pack (e.g., transit-only, elevation-only). Versioning implies iterative improvements: bug fixes, new coverage, refined symbology, or data normalization.

| Issue | Likely Cause | Solution | |-------|--------------|----------| | Game crashes on map load | Missing or conflicting PP file, or map exceeds memory limits | Increase AG3 memory allowance via AG3Hook ini; remove conflicting map mods | | Map shows up black (no textures) | Texture path mismatch or missing external .bmp/.tga files | Re-extract archive; check if textures were placed correctly | | Map doesn’t appear in list | map.lst not updated correctly | Manually add entries using a text editor; ensure correct syntax (tab-separated) | | Characters fall through floors | Missing collision mesh or map compiled for different game version | Use AG3 version 1.20+; reinstall map pack | | Cannot enter certain areas | Map uses custom script triggers not supported | Accept as cosmetic limitation; use free camera mod | -AG3 --General--New Map Compilation--v2.7-.7z

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