| Feature | Ishiiruka v18 | Mainline Dolphin (Beta) | | :--- | :--- | :--- | | | None (Async compile) | Minimal, but still exists | | Low-End PC (Intel HD) | Excellent (60 FPS on many games) | Good (30-40 FPS on same games) | | Graphical Enhancements | Built-in post-processing | Requires external Reshade | | Game Compatibility | 90% (excluding newest dumps) | 99.5% | | Updates | None (frozen build) | Weekly | | Ray Tracing / Vulkan | Basic Vulkan 1.0 | Full Vulkan 1.3 + RT (experimental) |
Despite its technical brilliance, Ishiiruka v18 was a phantom fork. It lived in the shadow of the mainline Dolphin project, which eventually caught up by implementing its own stable Vulkan backend and Ubershaders. The lead developer of Ishiiruka eventually stepped away due to the immense effort required to keep the fork synced with the mainline's constant changes. Version 18 became the final stable "golden build"—a snapshot of what happens when emulation developers prioritize "what if" over "what was."
| Feature | Ishiiruka v18 | Mainline Dolphin (Beta) | | :--- | :--- | :--- | | | None (Async compile) | Minimal, but still exists | | Low-End PC (Intel HD) | Excellent (60 FPS on many games) | Good (30-40 FPS on same games) | | Graphical Enhancements | Built-in post-processing | Requires external Reshade | | Game Compatibility | 90% (excluding newest dumps) | 99.5% | | Updates | None (frozen build) | Weekly | | Ray Tracing / Vulkan | Basic Vulkan 1.0 | Full Vulkan 1.3 + RT (experimental) |
Despite its technical brilliance, Ishiiruka v18 was a phantom fork. It lived in the shadow of the mainline Dolphin project, which eventually caught up by implementing its own stable Vulkan backend and Ubershaders. The lead developer of Ishiiruka eventually stepped away due to the immense effort required to keep the fork synced with the mainline's constant changes. Version 18 became the final stable "golden build"—a snapshot of what happens when emulation developers prioritize "what if" over "what was." dolphin ishiiruka v18