Simple Car Crash Physics — Simulator Mod Patched ((link))

The game's internal logic has moved, and the mod can no longer find the files it needs to run.

Debug.Log("Part detached!"); // Optionally spawn sparks/sound here // Add physics to the detached part if it doesn't have it already if (GetComponent<Rigidbody>() == null) simple car crash physics simulator mod patched

Vector3 localImpactPoint = transform.InverseTransformPoint(impactPoint); Vector3 localDirection = transform.InverseTransformDirection(direction); The game's internal logic has moved, and the