Simple Car Crash Physics — Simulator Mod Patched ((link))
The game's internal logic has moved, and the mod can no longer find the files it needs to run.
Debug.Log("Part detached!"); // Optionally spawn sparks/sound here // Add physics to the detached part if it doesn't have it already if (GetComponent<Rigidbody>() == null) simple car crash physics simulator mod patched
Vector3 localImpactPoint = transform.InverseTransformPoint(impactPoint); Vector3 localDirection = transform.InverseTransformDirection(direction); The game's internal logic has moved, and the