Version 3.1.0.0 refines the optical flow implementation, allowing the software to interpolate intermediate frames without the need for game-specific patches or proprietary hardware. By analyzing the motion vectors between two rendered frames, the algorithm synthesizes a "ghost frame," effectively doubling (or tripling, via 3x modes) the perceived frame rate. This is particularly transformative for games locked to 60 FPS due to engine limitations—such as Elden Ring or Armored Core VI —unlocking a fluidity that the developers never intended for the PC port.
: Users have reported significant performance gains, such as boosting native 4K gameplay from 40 FPS to a smooth 117 FPS in demanding titles. Lossless Scaling v3.1.0.0
Lossless Scaling v3.1: The Game-Changer Your GPU Has Been Waiting For Version 3