| Setting | Recommended Value | Why? | | :--- | :--- | :--- | | | 2 (Balanced) | 1 is too heavy; 3 causes banding. | | AO Intensity | 0.60 – 0.75 | Prevents shadows from becoming pitch black. | | Ray Length | 2.0 – 4.0 | Longer rays = more bounce light, but more noise. | | Bounce Intensity | 0.35 – 0.50 | Simulates secondary light bounces. | | Luminance | 1.0 | Preserves original game brightness. |
"rtgi 01702 download verified" refers to the Ray Traced Global Illumination (RTGI) shader, version , developed by Pascal Gilcher (also known as Marty McFly). marty's mods rtgi 01702 download verified
because it uses depth-buffer data rather than dedicated ray-tracing cores. Compatibility: It is widely used for games like The Witcher 3 to give them a "next-gen" look. Installation Basics | Setting | Recommended Value | Why
: RTGI works on non-RTX cards because it uses screen-space depth data rather than hardware-specific RT cores. Are you installing this for a specific game | | Ray Length | 2
RTGI 0.17.0.2: The Ray Tracing Mod for Every PC Game The (Ray Traced Global Illumination) shader remains one of the most significant milestones in the history of game modding. Created by Pascal Gilcher (widely known as Marty McFly ), this specific version represent a core era of the ReShade RTGI project, which brought advanced lighting techniques—previously reserved for high-end cinema or RTX-branded hardware—to virtually any DX9, DX11, or DX12 PC game. What is RTGI 0.17.0.2?
RTGI simulates how light physically interacts with objects, allowing light to bounce off surfaces and illuminate areas not directly hit by a light source.
: RTGI requires access to the game's depth buffer. If you are playing an online game, ReShade often disables the depth buffer to prevent cheating. Installation Path files must be placed in the reshade-shaders/Shaders folder of your game directory. Resolution Scaling