A boss script isn't just logic; it’s the bullet hell renderer. In Undertale , bullets are typically objects stored in a ds_list . Here is a script to spawn a Mettaton-style laser grid:
function OnHit(bullet) -- Script for when a bullet hits the player if bullet.is_blue then Player.Hurt(bullet.damage * 2) -- Blue attacks hurt moving players end end Undertale Boss Battles Script
class Undyne: def __init__(self): self.hp = 140 self.attack = 0 self.defense = 0 self.mercy = 0 A boss script isn't just logic; it’s the
"[Character Name] blocks the way!" or "[Character Name] looks [Emotion]." Opening Line: The character’s first piece of dialogue. : Use a coroutine or state machine to
: Use a coroutine or state machine to manage dialogue interlaced with attack patterns. Example: state = "attack" → state = "dialog" → display line → resume attack .
undyne = Undyne() battle(undyne)