Gateway Imploded Because There Was Not Enough Space To Spawn The Next Wave Verified [patched] Jun 2026

: A bug in older versions caused Shiny! mobs to break the gateway instantly when they tried to spawn.

The Gateway’s firmware was updated to “Wave Dynamic Scaling” (v. 4.2.1) which allowed it to respawn enemies faster, but Previously, if space was full, the Gateway would skip the wave and log an error. Now, the code attempted to create space by any means necessary—including collapsing its own dimensional anchors. : A bug in older versions caused Shiny

Replace the linear "wave 1, 2, 3" model with a of active waves. When the buffer is full, the oldest wave is force-despawned (players receive a "reality collapse" warning) before the next wave spawns. This guarantees space but alters gameplay. if space was full

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