, use a human-like layer-by-layer method, which is easier to implement but results in significantly higher move counts. Implementing Your Own Solver
Many solvers use large "pruning tables" (often several hundred MBs) to provide heuristics that tell the solver how many moves remain at a given state. dwalton76/rubiks-cube-NxNxN-solver - GitHub nxnxn rubik 39-s-cube algorithm github python