[NTRMAN] is an enigmatic figure, shrouded in mystery and intrigue. Some say he is a mortal who has been chosen by the goddess to be her herald, while others claim he is a powerful sorcerer who seeks to harness the goddess's power for his own purposes. Whatever his true intentions, [NTRMAN] is instrumental in facilitating the goddess's communication with humanity, serving as a bridge between the divine and mortal realms.
: Refined choices that impact the "Corruption" or "Devotion" meters.
Version 1.05 focuses on enhancing the overall quality of the user experience. Key updates include:
Because NTRMAN games are often played for the catharsis of loss or the "bad endings," v1.05 offers multiple conclusions. Depending on your actions, Arrival of the Goddess has six endings.
Look elsewhere. The "gameplay" is light, serving primarily as a vehicle for narrative and scene progression.
NTRMAN often utilizes "POV shifts," allowing the player to witness scenes from the perspective of the protagonist (often feeling powerless) or the antagonist (exerting control).
: The game features a "Corruption" or "Influence" meter that tracks player choices, directly impacting which of the multiple endings is triggered.
One-line logline
[NTRMAN] is an enigmatic figure, shrouded in mystery and intrigue. Some say he is a mortal who has been chosen by the goddess to be her herald, while others claim he is a powerful sorcerer who seeks to harness the goddess's power for his own purposes. Whatever his true intentions, [NTRMAN] is instrumental in facilitating the goddess's communication with humanity, serving as a bridge between the divine and mortal realms.
: Refined choices that impact the "Corruption" or "Devotion" meters.
Version 1.05 focuses on enhancing the overall quality of the user experience. Key updates include:
Because NTRMAN games are often played for the catharsis of loss or the "bad endings," v1.05 offers multiple conclusions. Depending on your actions, Arrival of the Goddess has six endings.
Look elsewhere. The "gameplay" is light, serving primarily as a vehicle for narrative and scene progression.
NTRMAN often utilizes "POV shifts," allowing the player to witness scenes from the perspective of the protagonist (often feeling powerless) or the antagonist (exerting control).
: The game features a "Corruption" or "Influence" meter that tracks player choices, directly impacting which of the multiple endings is triggered.
One-line logline