The Last Of Us Part I V1 1 0rune [work]

: Fixed a bug where players would lose the ability to aim or shoot after exiting a menu. Visual Corrections

: Overall performance improvements, fixed memory leaks, and adjusted default settings (like Effects Density) to ensure a smoother experience on the handheld. Performance & Stability : Improved CPU usage throughout the game. the last of us part i v1 1 0rune

: One of the biggest complaints at launch was the hours-long shader building process. This version significantly expedites shader compilation times . : Fixed a bug where players would lose

Resolved a frustrating bug where players would lose the ability to aim or shoot after exiting menus. Naughty Dog The Verdict : One of the biggest complaints at launch

Previous versions suffered from "pop-in" textures and low-resolution assets loading on high-end GPUs. v1.1.0 improved texture streaming, allowing VRAM to be utilized more effectively, which reduced visual artifacts during exploration.