When Wii U emulation was in its early stages, LEGO City Undercover was notorious for several issues:
The game uses a complex trigger system for cutscenes. In the original dump, if you drove too fast across the map, the game would crash because the ROM couldn't stream environment data quickly enough. Specific missions—especially those with the "Red Brick" collectibles—were impossible to finish. lego city undercover rom wii u fixed
When preparing a ROM for certain frontends (like Batocera), naming conventions can cause failure to load. Special Character Removal: Files containing the When Wii U emulation was in its early
The issue stems from how the Wii U handles encrypted files and the specific RPX (the main executable file for Wii U games). The original scene releases failed to properly decrypt certain asset archives, leading to a pointer error. The game calls for a specific dialogue file or a city block asset, the emulator says "I don't have that," and the game freezes. When preparing a ROM for certain frontends (like
: On earlier versions of emulators like Cemu, the game was notorious for constant screen flickering. Users on Cemu Wiki have documented that while the game can reach a stable 60 FPS on modern hardware, specific version updates are required to prevent these visual glitches.