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Err(e) => Err(FileReadError::OpenError path: path_ref.to_path_buf(), source: e, ),
[package] name = "file-reader" version = "0.1.0" edition = "2021" read error of file rus code-pre-gfx
: Sometimes games struggle with external or secondary drives. Moving your entire game folder to your primary C: drive has been a proven fix for "code-pre-gfx" errors in older COD titles. Err(e) => Err(FileReadError::OpenError path: path_ref
#[cfg(not(feature = "pre-gfx"))] pub fn read_file_with_error_handling<P: AsRef<Path>>(path: P) -> Result<String, FileReadError> // Fallback implementation without pre-gfx features let path_ref = path.as_ref(); std::fs::read_to_string(path_ref).map_err( Launch the game once to generate fresh caches
impl std::fmt::Display for FileReadError { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { FileReadError::OpenError path, source => { write!(f, "Failed to open file '{}': {}", path.display(), source) } FileReadError::ReadError path, source => { write!(f, "Failed to read file '{}': {}", path.display(), source) } } } }
Disable all mods. Launch the game once to generate fresh caches.